

He’s not made life easy for himself by setting his story in the seas around the Turkish coast, but brings the area to life in a glorious way, the immense detail ensuring we believe these are places where people live and work. A few sequences extended a little beyond their comic equivalents betray his origins, but those same origins are also responsible for the attention paid to design, movement and location. Tony Cliff comes to graphic novels via the world of animation, where Delilah Dirk will soon be transferring, but he adapts extremely well to a pictorial world not requiring such intense continuity from illustration to illustration.

Just what will Delilah do next? “What’s the signal?”, he asks, “Me shouting go, go go, Mr Selim!” is the response. Delilah consistently confounds Selim and he remains loyal from a combination of admiration and curiosity.

It’s assumed much of the conjecture about her capabilities is mere rumour, but Selim transfers his allegiance, and learns that she does in fact have a flying boat, and so a classic buddy relationship is founded. We first meet her in Constantinople, 1807, jailed in the Sultan’s palace from which she intends to steal some ancient parchments. As explained in a charmingly long-winded manner, Delilah Dirk is the greatest adventurer of her age, possessed of skills, knowledge and sheer chutzpah enabling her to come up trumps in any situation.
